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.zed
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Base suite (2)
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2026-09-03 09:06:01 +02:00 |
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assets
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Multi variations atlas saving, for now the loop point is set to 104 but
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2026-09-03 14:37:43 +02:00 |
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.editorconfig
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Base suite (2)
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2026-09-03 09:06:01 +02:00 |
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.gitattributes
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Base suite (2)
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2026-09-03 09:06:01 +02:00 |
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.gitignore
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Base suite
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2026-09-03 09:05:44 +02:00 |
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animate_player_sprite.gd
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Base suite (2)
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2026-09-03 09:06:01 +02:00 |
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animate_player_sprite.gd.uid
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Base suite (2)
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2026-09-03 09:06:01 +02:00 |
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camera_2d.gd
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initial commit of the project
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2026-08-24 10:19:26 +02:00 |
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camera_2d.gd.uid
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initial commit of the project
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2026-08-24 10:19:26 +02:00 |
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effects.gd
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initial commit of the project
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2026-08-24 10:19:26 +02:00 |
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effects.gd.uid
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initial commit of the project
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2026-08-24 10:19:26 +02:00 |
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gamelogic.gd
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initial commit of the project
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2026-08-24 10:19:26 +02:00 |
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gamelogic.gd.uid
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initial commit of the project
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2026-08-24 10:19:26 +02:00 |
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icon.svg
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initial commit of the project
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2026-08-24 10:19:26 +02:00 |
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icon.svg.import
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initial commit of the project
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2026-08-24 10:19:26 +02:00 |
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LICENSE
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Initial commit
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2026-08-24 09:49:13 +02:00 |
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node_2d.tscn
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Base suite
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2026-09-03 09:05:44 +02:00 |
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player.gd
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Base suite
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2026-09-03 09:05:44 +02:00 |
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player.gd.uid
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initial commit of the project
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2026-08-24 10:19:26 +02:00 |
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playfield.gdshader
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initial commit of the project
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2026-08-24 10:19:26 +02:00 |
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playfield.gdshader.uid
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initial commit of the project
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2026-08-24 10:19:26 +02:00 |
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project.godot
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initial commit of the project
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2026-08-24 10:19:26 +02:00 |
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README.md
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Initial commit
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2026-08-24 09:49:13 +02:00 |